Pseudo-Pseudohistorical Logistics
Pseudo-Pseudohistorical Logistics I am hoping to actually bring these rules to the table soon, so I am going to be getting into some of the more nitty-gritty and logistical aspects of running the game. My original version of this post got overwritten on accident. I think I put everything back in though… Encumbrance You have two hands! 4 belt slots (His Majesty the Worm Style): these are the items you can access much more quickly. Light amour occupies one of these slots, medium two, and heavy three. For additional carrying capacity, you have a few options. For a pack, you can either have a Satchel: 4 slots Backpack: 8 slots; encumbering and if that just isn't enough, you can use Small sack: 4 slots, occupies a hand. Large sack: 8 slots, occupies both hands; encumbering. Encumbrance grants a -1 to melee d12 rolls, and a disadvantage to ranged combat and any checks requiring dexterity or speed. It also makes you move as if you are wearing one step heavier armour than you are. If you ...