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Showing posts from December, 2025

Pseudohistorical Magic

 Bending the laws of the universe is not easy! Unless this is very poorly balanced. SPELL DIFICULTY: DC EASY: 6 HARD: 10  Easy spells take 4 hours to memorize. Medium spells take a full 8 hour day to memorize. Hard spells take a week of study to memorize.  I quite like the idea of very powerful magic users having to retreat to their towers to study for long periods of time to have their most powerful spells prepared. I don't like it when the standard dnd stile magic user can rest overnight, spend a quick hour skimming their spellbook, and have upwards of 10 spells memorized. Roll 1d12 + modifiers: 2 or more above DC: Memorized! Take 1 fatigue Within 1 of DC: Memorized, but take 2 fatigue 2-3 Below DC: take 2 fatigue, spell may fizzle/misfire 4 or more below DC: take 2 fatigue spell likely fizzles/misfires (roll misfire table twice and take the worse result)  Drained counts as an injury, granting +2 to further injury checks. A drained character lacks the mental capaci...

Pseudo-pseudohistorical Violence

Consider this my "fantasy heartbreaker"  Credits to Luke Gearing's "Violence" and "Violence at the Street Level", found here:  https://lukegearing.blot.im/violence https://lukegearing.blot.im/violence-at-the-street-level I really like d12's so I was very happy to see Violence even just based on that. I also really enjoy that "Violence at the Street Level" makes weapon length a very explicit factor in combat, as that is something my (amateur) historical combat nerd friend talks about whenever I complain about my dissatisfaction with standard dnd style combat (variable weapon damage, HP never making any sense , etc.) I'm hoping to test these rules sometime in the next few weeks, so watch for that!  Goals: Finally post something on this blog page I've had created for weeks.  Fast(er) and dangerous combat, limit mechanical and non-diegetic abstraction. In a lot of ways I'm very inspired by what Rowan is doing in  Castle Kelpsprot ...